Good progress on Trashcraft 2
- Mar 10, 2018
- 2 min read
I've made some really good progress on Trashcraft, I've been able to fix some major crashing issues and have reduced RAM usage by around 1G in total. I had to ditch the shaders mod as they've merged with Optifine which doesn't play nice in big modpacks. I've also had to ditch Fastcraft as it hasn't updated 1.10.2 and the mod author seems pretty adamant about not bothering with newer versions. I've swapped out AE2 for Refined Storage, NEI got swapped with JEI and is staying that way as the modpack is already setup with JEI.
Trashcraft 2 also features better atmosphere elements such as extreme darkness. It makes it so that blocks with light levels of 0, unless lit by moonlight, will be pitch black. To counteract this, I've added dynamic lights. I recommend you setup a bind to disable dynamic lights, as it makes it difficult to figure out where to place torches sometimes and causes some lag when loading a dimension up. I also now has Sound Filters and Dynamic Surroundings to further add on to this new creepy atmosphere.

I've added a ton of new stuff and removed a bunch of new stuff to the point where I can't remember, so the update log won't be very accurate in terms of differences between 1.2.6 and 2.0 beta.
Trashcraft and modpacks in generally always had a few issues with world corruption / world loss, so after almost losing my own world multiple times, I've downloaded a mod which makes regular backups of your world. It does use a fair bit of space so I recommend you delete some backups every once in a while.
I'll need to do a lot more optimization work as RAM usage is still around 5.8G in my big world and 4G in the main menu. In the meantime here are some screenshots.
Morning sun with morning fog

Room filled with machines

Galacticraft research centre

Midnight ravine



Comments